![]() In his 1991 book Heroic Worlds, Lawrence Schick said that the scenario was "inspired by Alice and Wonderland, but with the whimsy replaced by opportunities for slaughter". However, he concluded by saying that if players do have higher level characters available then "by all means play them, you won't regret it." ![]() Bambra felt that although the modules were humorous in tone, some encounters could turn nasty, and that making them for high level characters makes them inaccessible for lower level ones. He felt that while the modules could be played individually, they are best played together as they interconnect in numerous places, and players adventuring in one module could suddenly find themselves in the other. He reviewed the module along with The Land Beyond the Magic Mirror, and enjoyed the "rich vein of humour" that runs through the two modules, both of which "offer players an exciting and humorous time". 48 of White Dwarf magazine by Jim Bambra, who scored it 9 out of 10 overall. The module was positively reviewed in issue No. Cowie thought that the designer had done a "splendid job". He also felt that this was a "good example of how module design is developing", namely "interesting and technically sound, whilst displaying more and more conceptual originality". Cowie praised the "excellent underlying theme" and the "whimsical", but on occasion "very black humour". He noted that the module is designed to be inserted into any existing dungeon or dungeon level. ![]() The scene on the cover of each module is from an event in the other module.ĭoug Cowie reviewed Dungeonland favorably for Imagine magazine. The module is paired with The Land Beyond the Magic Mirror, which is based on Carroll's Through the Looking-Glass. Joyce Brothers is mentioned as having played in a version of the scenario run at a convention. In the afterword, Gygax mentions that Dungeonland was an early part of the Greyhawk dungeon, and that his players visited it multiple times. Dungeonland and The Land Beyond the Magic Mirror were designed to be placed as an extension of an existing 9th–12th level dungeon. ĭungeonland was written by Gary Gygax, with illustrations by Tim Truman, and was published by TSR in 1983 as a thirty two page booklet with an outer folder. The Cheshire Cat, for example, is a magical smilodon eager to eat adventurers. Like its source material, the module is intended to be played in a "light-hearted and zany spirit", though, unlike Carroll's Alice, the player characters repeatedly face potentially lethal combat with monsters. The PCs may also explore The Land of the Magic Mirror, which adjoins Dungeonland to the West, if they are able to find the way.ĭungeonland was inspired by Alice's Adventures in Wonderland, and "includes a very dangerous Mad Hatter and March Hare, a deadly game of croquet with the Queen, and a Mock (Dragon) Turtle". The PCs may leave Dungeonland when they choose, by returning to the Great Hall and wishing themselves back up the tunnel. There is little treasure and no overall plot. The point of the adventure seems to be diversion and novelty more than anything else. The March Hare is a lycanthrope, and so on. For instance, instead of the Mock Turtle, a Mock Dragon Turtle is present. ![]() Over the course of the adventure, the PCs run into variations of Lewis Carroll's Wonderland creatures and characters, presented in a Dungeons and Dragons style. Once they have explored these areas, they cross a fungi forest and arrive at The Wilds of Dungeonland, which is essentially a wooded area containing several connected clearings. Upon landing, the PCs find themselves in a surreal, oddly-shaped hallway which contains The Pool of Tears and the entrance to a diminutive garden. It is suggested that the portal to Dungeonland be a barrel within the dungeon of Castle Greyhawk, but the Dungeon Master (DM) may work in any premise to get them to this stage. The adventure begins with PCs falling down an earthen tunnel.
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